Matias Klemola
Matias Klemola
Cars rely on collision only to make it through an intersection. There's nothing equivalent to turn lights for cars to anticipate where other cars are going. Once the pathfinding covers...
The README is outdated, and I should update it with a new screenshot and description.
Mandatory - [x] Update deps - [x] Rewrite client, part 1: the base layout - [x] Rewrite client, part 2: complete styles - [ ] Improve test coverage - [x]...
So far I've observed only the top traffic light to be missing, but this might happen to other lights as well. 
If the player adds a road piece to the opposite side of lot driveway/entry, the lot will be removed. This is because the T-intersection (down) tile replaces the lot entry...
Some of the debug panel tools are nice for everyone, for example "add car". Curious folks also use the lot and car visualizations (car path, lot parking lot status) to...
Something that goes a bit against the spirit of Liikennematto is to build many road tiles at once by dragging over multiple cells. If this functionality were to be added,...
Though generated content has weights, and lots are heavily weighted, the innate randomness of WFC sometimes creates maps with too much filler (nature tiles) and too few lots (sometimes just...
Given how few lots the game can generate, it's not fun to accidentally destroy a lot and not being able to undo it.