Klaus Lanzarini

Results 6 comments of Klaus Lanzarini

Any news on this issue... I don't know if disabling AES when zipping using this library could help... Thanks in advance.

I observed same behavior using the predecessor of GPUImage2, and looks like there is something similar here. In my case, I was applying a filter to static images few times...

Got any news? I'm having great result using GPUImageAdaptiveThresholdFilter for binarizing images prior to OCR pass, but after like 2 simple calls , I get a big spike in memory...

Just to keep things clean, I've created a test project, only with GPUImage. I've put only a UIButton that calls a filter on an asset image, and saves it to...

Even with news commits the situation has not improved. The work done in this library is impressive, but I can't sort out these leaks so unable to use in production...

Any info or workaround on this issues?