deca
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Tool for modding APEX engine games (Generation Zero, theHunter, ...)
in GZ Some SARC do not contain references to all the textures used by the contained models.
This file can contain settings for deca behavior
Start with at least the stringlookup and equipment.bin files since they contain the core of the information used in annotating hash values for equipment.
Maybe by going from DDSC/AVTX to/from Microsoft's DDS. Maybe this will help? https://github.com/Microsoft/DirectXTex
Track File info * Sha1sum * ~~File source (parent id)~~ * File name source: * direct (what does this mean in the context of all the other files?) * ~~adf(src...
Add flag to string reference to indicate if string should be a field name, filename, value, or some combination of those. Then use those flags to keep filenames out of...