KJack

Results 28 comments of KJack

So, this is a bit of a philosophical debate, but this isn't something I'm interested in implementing at this time. What you're describing is a way to make all the...

I will be looking at this again after the next AutoBalance release - I think I may have fixed it while working on other things.

I want to convert this very-helpful post into something in the project documentation. Marking this as an enhancement with help needed for now.

Related to #158 At the moment, I would consider the gunship battle to be "not working" in AutoBalance due to several issues. It's a mess and I know it. =P

> I will try to work on this to repair it, a good solution would be to exclude the two spells from autobalance, it would make it playable You could...

Add this to your `worldserver.conf`: `Logger.module.AutoBalance_DamageHealingCC=5,Console Server` The do the actions that are problematic. You should be able to see in the worldserver console exactly what actions AutoBalance is or...

Oh snap, are these spells hitting creatures or game objects? If it's game objects, I'm not checking those against that list right now. Let me get you a quick commit...

This this version: https://github.com/kjack9/mod-autobalance/tree/ignore-spells-for-game-objects-too Enable that debug command and let me know what results you get. NOTE: I didn't re-add the two spell IDs to the list, you'll need to...

I'll have to look at it closer then. I don't know why what I'm doing would affect the heat bar charge.