Yannik Marchand
                                            Yannik Marchand
                                        
                                    Sorry I have very little time at the moment because of my bachelor's thesis. I also want to redesign the code with an async library before I implement any new...
I figured it out. The game calls [`FindMatchmakeSessionByParticipant`](https://github.com/Kinnay/NintendoClients/wiki/Matchmake-Extension-Protocol#51-findmatchmakesessionbyparticipant). The friend pids are probably obtained from the baas server (2.0.0/users/<id>/friends).
Memory watchpoints are quite difficult to implement. There are two ways to do this: * A software watchpoint would require the debugger to single-step though the code and check if...
Thanks, that's good to know. The debugger already has functions that let me write directly to physical memory, so it shouldn't be difficult to patch away the check in the...
Thanks! I updated the wiki pages. > I'm unsure if these are related to the NEX version or if it's a SMM-specific patch. Seems like those fields were added on...
> Did you use mostly Switch games to generate the protocols? And if so is there a reason you opted for Switch games? Yes. I'm using Switch games to get...
Thanks, you're probably right. I guess that this server provides an API for the smartphone app, and voice chat is just one of its services. I updated the wiki.
I've never played this game. I think it would be nice to learn more about it though. It should be possible to connect to the server and call methods already,...
Hi, I just tested it on one of my own eShop games (Captain Toad) and it worked fine. Which games did you try to run? I can try to run...
Pokemon Rumble U is not a free game. You said that you also tried to debug a free game. Which game is this? I don't really want to buy a...