killzoms

Results 25 comments of killzoms

Technically not gone, they were turned into items.

barring any glaring issues this should cover the basic abstractions needed

Doesnt this run into the issue of there being specific settings for the server that are pointless on the client? wouldnt it be best to separate the client and server...

Vehicle positions are more resilient, and the Cyclops interpolation has been fixed, LocalPlayer in the Cyclops has been partially fixed but Y axis movement is still an issue

@ywgATustcbbs assuming i'm understanding the reason for your suggestion properly... for the LocalPlayer its position is not actually updated by the server, its more the LocalPlayer simulates its own position...

We can technically replace the system the game uses for player movement entirely, although it might be easier to identify where the bug originates from and fix that

this is now ready for review

New Commit for requested changes.

Rebased branch and fixed null ref

I believe if we were to make Error Codes an Enum would work [See Here](https://learn.microsoft.com/en-us/dotnet/api/system.enum.tostring?view=net-8.0#system-enum-tostring)