kihato
kihato
I found another issue. This was tested with default depth scaling. Reproducible: 6f05810 - Set to DX9 or DX11 - Start the game - Switch to vulkan  Another issue...
Thanks for the depth scaling and palette fixes. 4cd6278 Checked with OpenGL Vulkan DX11 per-pixel. This only occurs with this type of font, so it also occurs with the characters...
It seems that the "pro" in the product ID of the Naomi version is missing. Also, I confirmed that the font characters blink in the ending of the Naomi version...
This appears to be a regression due to 7cc77b1.
There seems to be an issue where the sound is sometimes biased towards the right channel. https://github.com/user-attachments/assets/e59eeacc-1d9b-4a3e-8589-9f3a550a8840 Set the region to Japan and launch Soul Surfer. There is a noise...
Thanks for fixing it. The audio glitches on the Soul Surfer controls and hard ranking screen are now fixed. Unfortunately the audio glitches on Beach Spikers replays etc still seem...
Confidential missions seem to require Screen-In to be turned out when reloading. I tested the following code and it seems to work fine. However, since it is experimental, only one-Player...
I found that many games are GD_PAUSE with SPI_CD_PLAY command. It works fine if I change the code like this. >gdromv3.cpp ```C++ void libCore_CDDA_Sector(s16* sector) { //silence ! :p if...
Unfortunately, the above code seems to be incorrect as a bug was found in some games (Bust-A-Move 4).
Confirmed. Thanks.