kierio04
kierio04
> The analog octagonal/notched constraint is already available for N64 Maybe “notched” was poor word choice… some games’ inputs are compressed to those less precise than, for example, -127 to...
How so? Does this exist already?
That still requires a desired facing rotation, which is what you’d be wanting to edit live, like inputs. Writing something *to* TAStudio is not the aim of this. Reading something...
If C# is used to take the inputs from TAStudio to the game itself then do it with C#. I just suggested Lua because I thought that’d be easier to...
So what does this script do and how would you go about using it given the scenario I had outlined?
Just copying this from Discord: > Yeah I think the TASVideos users taking priority in author order is a bit odd and definitely cause for confusion that may never reach...