kierio04

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> The analog octagonal/notched constraint is already available for N64 Maybe “notched” was poor word choice… some games’ inputs are compressed to those less precise than, for example, -127 to...

That still requires a desired facing rotation, which is what you’d be wanting to edit live, like inputs. Writing something *to* TAStudio is not the aim of this. Reading something...

If C# is used to take the inputs from TAStudio to the game itself then do it with C#. I just suggested Lua because I thought that’d be easier to...

So what does this script do and how would you go about using it given the scenario I had outlined?

Just copying this from Discord: > Yeah I think the TASVideos users taking priority in author order is a bit odd and definitely cause for confusion that may never reach...