kianzarrin
kianzarrin
@kvakvs Where is your branch? I want to use this for my UI in #542
I like the idea of checking distance from both sides. it did not occur to me.
Whats happening here?  I see zebra crossing flag at that segment end.
> Unfortunately I already noticed (current Test and Stable) that sometimes pedestrians don't care about disabled crossing at highway segments or may even stuck if they finally notice it so...
@aubergine10 Can we get rid of the option fields in `Options.cs` and add a `TVal _Value` field in `SerializableUIOptionBase`?
Then using XML for persistency it would be easier to choose which one's are for in-game (but also can be set for new games) and which one's are for global...
> How will defaults be set, for example if user opens asset editor then, in same app session, starts a new game to test their asset? Yeah I was thinking...
@kvakvs That would also work. All i am saying is that the `CheckboxOption` fields should not only contain the UI but also should contain the value and default-value. All in...
I have experience with generic drop downs. @aubergine10 Do you want me to do it? Is there an issue tracking drop downs?
I created #1510