kianzarrin

Results 159 comments of kianzarrin

btw does your library capable of producing binary fbx directly from unity without the need to use `UnityFBXExporter.FBXExporter.MeshToString`?

I also had to add a special case here to read byte https://github.com/hamish-milne/FbxWriter/blob/53d9479af87639307b7443bae70ca0c8cc58e48d/Fbx/FbxBinary.cs#L103 that solved all the exceptions. but I still cannot open the generated file even though I can...

I wrote this code to understand where is the problem: ```cs var doc = FbxIO.ReadAscii(dir + file1); string fileA = "testA_" + file1; FbxIO.WriteAscii(doc, dir + fileA); doc = FbxIO.ReadAscii(dir...

I converted the ascii fbx to binary fbx with this tool and it worked: https://github.com/BobbyAnguelov/FbxFormatConverter unfortunately, it's in c. I need in c# I ran this test to gain more...

I think we should keep extensions for numeric types to a minimum because of type safety. `ToLane/Segment/Node` and nothing more.

```cs foreach (ushort segmentId in node.SegmentIds()) ` ``` I did that for my mods because I am really lazy! also this might save a few lines of code and a...

> keep in mind that enumerators may create garbage each use when they capture parameter or variable 😉 `may` is the keyword! if we properly define them using struct then...

depends on the definition of garbage. it does not create anything for GC. but if by garbage you mean excessive use of stack that could be avoided if we don't...

@aubergine10 @krzychu124 is there anyway of setting the `segmentId_` for verbose logs that I am not aware of?

it can help a lot with routings and path finding.