kianzarrin

Results 159 comments of kianzarrin

I don't remember this stuff. I suspect the code has evolved in an inconsistent way causing problems (limitations).

![Screenshot (951)](https://user-images.githubusercontent.com/26344691/80727873-eec65600-8b0e-11ea-802f-85350021a2f8.png) updated algorithm to handle special case like urban highway connection above. even if the road does not have pedestrian lanes pedestrian can cross.: ```c# //psudo code segment.SortedLanes[0] is...

@kvakvs are you planning to fix this code as part of your TTL uplift?

> The mouse cursor on loop lane does not change to (+) its intentional. should it change to `+` ? Creating dead end removes all existing connections.

> @kvakvs Maybe use some road sign like 🚫⛔ (easy to confuse with minus) or ❌or something I think there is no need for mouse sign in here. it only...

> Code looks ok, I hadn't got a chance to test it in game yet. should I wait?

nope this is the last one in the series of the lane connection EPIC issue #1479. There are also few optional issues over there about minor ascetics improvements but I...

OK I reset all lane arrow for node regardless of whether or not it had lane connection.