kianzarrin
kianzarrin
I don't remember this stuff. I suspect the code has evolved in an inconsistent way causing problems (limitations).
 updated algorithm to handle special case like urban highway connection above. even if the road does not have pedestrian lanes pedestrian can cross.: ```c# //psudo code segment.SortedLanes[0] is...
@kvakvs are you planning to fix this code as part of your TTL uplift?
this blocks #959
I will need to update my mods if this gets done.
> The mouse cursor on loop lane does not change to (+) its intentional. should it change to `+` ? Creating dead end removes all existing connections.
> @kvakvs Maybe use some road sign like 🚫⛔ (easy to confuse with minus) or ❌or something I think there is no need for mouse sign in here. it only...
> Code looks ok, I hadn't got a chance to test it in game yet. should I wait?
nope this is the last one in the series of the lane connection EPIC issue #1479. There are also few optional issues over there about minor ascetics improvements but I...
OK I reset all lane arrow for node regardless of whether or not it had lane connection.