kianzarrin

Results 159 comments of kianzarrin

![image](https://user-images.githubusercontent.com/26344691/169640261-ce0efc2e-d251-4145-ac93-b34863b32736.png) what should happen if lane has no arrows? should it be a dead end? currently it is as if it is forward. https://github.com/CitiesSkylinesMods/TMPE/blob/382830a46aadddf01d48a9d19eee54739e6a24ef/TLM/TLM/Manager/Impl/RoutingManager.cs#L970 ```cs bool hasForwardArrow = (nextLaneArrows &...

there are 2 ways to create dead end: 1- user connects a lane to itself (specially useful for tracks) 2- user removes lane arrows. That second part might conflict with...

@aubergine10 by transition node I assume you mean a node with two segments (probably because I used to use this term too)? In game nodes can have transition flag which...

How do we no which road is which? I mean what if you are turning into a big road but the road straight is the minor road? Not saying its...

this diff will do it. Just need UI to make it optional. ```diff diff --git a/TLM/TLM/TrafficLight/Impl/TimedTrafficLightsStep.cs b/TLM/TLM/TrafficLight/Impl/TimedTrafficLightsStep.cs index 2b5be2a7..dd1970d7 100644 --- a/TLM/TLM/TrafficLight/Impl/TimedTrafficLightsStep.cs +++ b/TLM/TLM/TrafficLight/Impl/TimedTrafficLightsStep.cs @@ -931,6 +931,8 @@ namespace TrafficManager.TrafficLight.Impl...

dependent tasks: - #1372: when all fields are in one class, they are easier to search for. - #1510: when all shared code is on one base class, it is...

> bidirectional train network is connected to unidirectional train network station train network i connected to bidirectional train network. These ones are going to be particularly challenging because in bidirectional...

> @aubergine10I had no idea it was possible to get the |X| crossover like that in train track Just use bidirectional lanes. and also you can use lane connector to...

there is no need to improve the legacy highway merging rules. that option is only there for backward compatibility.