ThatPeople
ThatPeople
my code to import: map = new FlxOgmo3Loader(Paths.levelProject__ogmo, jsonPaths); walls = map.loadTilemap(Paths.tilemap_1__png, 'walls'); walls.follow(); walls.setTileProperties(1, NONE); walls.setTileProperties(2, ANY); add(walls);
my map: 
or the .zip file: [lev1.zip](https://github.com/HaxeFlixel/flixel-addons/files/11526220/lev1.zip)
here: [tilemap_level.zip](https://github.com/HaxeFlixel/flixel-addons/files/11539839/tilemap_level.zip)
This give me a log: source/lev/PlayState.hx:116: load: assets/data/lev/freeplay/lev1.json source/lev/PlayState.hx:166: asset found, width:48 height:64 Called from hxcpp::__hxcpp_main Called from ApplicationMain::main ApplicationMain.hx line 26 Called from ApplicationMain::create ApplicationMain.hx line 135 Called from...
Here: https://github.com/khuonghoanghuy/Bruh-Adventure
> You can fix that > > go to ... `yourmod/scripts/characters/` and create your character script `yourcharactername.hxc` > > and copy this, but change names! > > ```hx > import...
U need to execute by the terminal Like `./Funkin`