Duy Tran
Duy Tran
You have an outdated build. Please update to latest release or development build.
> well its not just opengl 3.2 So basically, it won’t run Minecraft 1.17+ without modification. I think you’re really interested in running a shader ~~like SEUS PTGI E12~~ on...
> When i launch version the no log output was showing and auto back and show mobile menu. > Device specs:- 4/64gb > Please help me i want to play...
> Okay Pojav PLEASE FIX THE BUG OF THIS APP, I OPEN THE FORGE WITH THE MODS FRIENDS, AND, OH HO, DONT WORK! _ALL THE MODS_ > PLEASE TELL ME...
@Dimon245 are all fixed?
You need the latest dev build in order for 1.19+ to work. Also, you need to re-download the assets after updating.
Without logged into online account, PojavLauncher will refuse to download anything (in this case, 1.7.10).
> So, seems like this extension is in core of OpenGL ES 3... [`GL_EXT_draw_buffers` are for ES2](https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_draw_buffers.txt) and supported by default in ES3 (not under extension type),so I added some...
> gl4es doesn't support ES3 yet. But gl4es supports GLSL ES 300+ right? So, he can use `gl_FragData[n]` without `#extension enable`... (EDIT: the one he tested is from ES2 context)
So, according to this https://github.com/ptitSeb/gl4es/issues/268#issuecomment-762309029 and enabled `LIBGL_DBGSHADERCONV`, the converted is always `#version 100`. Maybe another patch that will detect GLES3 context and use GLSL ES 3.x :eyes: But I’m...