Kezz
Kezz
Thanks for the suggestion, however this sounds like something that would be better suited for a community library: https://docs.adventure.kyori.net/community-libraries.html
Going to close this for now as it appears to be inactive. If you want this reopened in the future please let us know!
Been thinking about this one a bit more, and I'm just going to close this PR. I haven't seen any need for something like this in Adventure yet (nor has...
Going to close this for now as it appears to be inactive. If you want this reopened in the future please let us know!
I agree - it should be an interface that implements `Audience`, not `ForwardingAudience`. Platforms with a player-like object shouldn't be forced to handle the overhead of all forwarding audience calls...
> Maybe extend the idea a little for more general usage? An audience that is created with a serializer and audience instances, and then uses the serializer to convert and...
I think both the fine/block position interfaces should override a lot more methods (like both the isBlock/is fine methods and the various toX methods) just to avoid unnecessary instanceofs and...
> isDurationEstimated should return true, the nature of tying this hard to a time seems a bit flawed to me Good point! I've edited the return type and added a...
> In other event classes, the method arguments are not declared final. In order to ensure a uniform code style, I would remove the final here. I'm just going to...
I'm actually not really a fan of this. I think it makes the format look messy and introduces a kinda lack of clarity. Would be interested to hear what others...