Changbeom Ahn
Changbeom Ahn
Consider using my FFmpeg-iOS Swift package.
Do you really need i386? Are you building it for iOS?
> if [ "$X264" ] > then > CFLAGS="$CFLAGS -I$X264/include" > LDFLAGS="$LDFLAGS -L$X264/lib" > fi > if [ "$FDK_AAC" ] > then > CFLAGS="$CFLAGS -I$FDK_AAC/include" > LDFLAGS="$LDFLAGS -L$FDK_AAC/lib" > fi...
Did you install command line tools? Can you share config.log?
I can reproduce it. Do you really need i386? If not, I think you'd better remove i386 from both lame and ffmpeg build scripts.
Don't you get an error like above while building for macCatalyst?
Thanks for sharing!
I have no idea. Tried adding -mtvos-simulator-version-min flag to indicate building for tvOS simulator after seeing some comment about it. But it looks like not working. If anyone can let...
If you are trying to use FAISS in your apps, take a look at my iOS port of Open3D which uses FAISS. https://github.com/kewlbear/Open3D-iOS.
Usage Untar the source code into a folder named x264