Kevin Bondzio

Results 2 comments of Kevin Bondzio

@Volcomix Btw I managed to make it work with a simple trick in the shader of the backgroundImageStage: `float personMask = clamp((1.0 - texture(u_background, v_backgroundCoord).a) + texture(u_personMask, v_texCoord).a, 0.0, 1.0);`...

> Hi Kevin , I am also trying to achieve transparent background . Are you able to do that @kevinpl07 yes, see the code change given above