kevinmore
kevinmore
Tried, but no luck. And also GLUT on MacOS seems impossible to set OpenGL context profile version.
It's shader compiling error. I know that I can write an alternative shader for it, but it'll be great if you can look into it. > ERROR: 0:1: '' :...
I think for **phong.fshader** and **pick.fshader**, we need to change **in** to **varying**. I also changed a bit of the shader compiling function, because my compiler won't compile otherwise. `GLint...
Hello, OP here. I've succesfully launced [my app](https://apps.apple.com/us/app/oversoul/id6475262918) on visionOS. And I'm using a super weird way to monitor the app activities. Here are my solutions: 1. Use App Store...
Same here, need support.
So, after almost a day's digging, I've managed to make it working in visionOS. Basically, we need to let the signin assume that visionOS is MacCatalyst. You'll need to checkout...
@KaiTheRedNinja Nope, I'm building a native visionOS app, not a compatible iPad app, with Firebase as backend. And I can confirm Google Sign In works. I'm not targeting other platforms...
Thanks for pointing out @streetpea, After installing molten-vk, I can debug from my Mac. ``` brew install molten-vk ``` Please close the issue.
+1. Please make WebRTC available for all Apple platforms!