kevinlekiller

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For now, you could use vkBasalt which supports most Reshade shaders, only issue is there's no in game GUI.

This post explains how the installer sets up the registry: https://reshade.me/forum/troubleshooting/6153-reshade-and-vulkan#41351

Not tested in a game, but I've got something that might work if you want to test. The WINEPREFIX has to be set for the game in particular and the...

That's a good point, the dxgi.dll would have to be linked to ReShade64.dll and the d3d9.dll to ReShade32.dll I'll add those things to the script, will have to find a...

Half life 2 is 32 bit and has Vulkan support : https://www.pcgamingwiki.com/wiki/Half-Life_2#API Doom 2016 64 bit / Vulkan : https://www.pcgamingwiki.com/wiki/Doom_(2016)#API Will test these this week and update the script.

I've been testing on Doom, but not having any success, the registry entry is correctly added, but the game doesn't launch with Reshade. Added the changes to a different branch:...

In a Windows VM I installed Reshade to make sure the Registry matches what's in wine: ![Screenshot_20220118_155049](https://user-images.githubusercontent.com/1641964/150016730-4b02e17f-053a-4eb3-a115-7cefcd9d540a.png) So the issue is somewhere else.

The issue might be with Reshade itself: https://reshade.me/forum/suggestions/7074-linux-vulkan-opengl-version#40598 > This unlikely to happen anytime soon, since large parts of the ReShade code base are Windows specific (especially the hooking code)....

In ReShade 5.0, there are some changes to how the json files are handled. Here's the relevant section: https://github.com/crosire/reshade/blob/67f4f718614800b426f20291b2fc7d7ca6644f37/setup/MainWindow.xaml.cs#L711

Not sure, from what I can remember it doesn't function at all. Busy with work and other stuff at the moment, so not enough time to test, unfortunately.