kevinlekiller

Results 145 comments of kevinlekiller

Ok I found one issue, mpv seems to be parsing options differently now, instead of `autospeed-rates="50,60,72"`, you need to use some other separator, like `autospeed-rates="50;60;72"`, I will update the documentation...

Alright, I'm not sure, maybe [try changing this to true](https://github.com/kevinlekiller/mpv_scripts/blob/master/autospeedwin/autospeedwin.lua#L325), but then the rate might not be reverted?

Do you have a link to that custom mpv so I can try it?

Thanks. Possibly the `input-ipc-server` ? I tried setting this but it didn't cause the lockup. Not related, but some of your options are deprecated or not implemented anymore: `prescale=superxbr`, `vo=opengl-hq`...

Can you try changing [these lines](https://github.com/kevinlekiller/mpv_scripts/blob/master/autospeedwin/autospeedwin.lua#L324-L334) to `os.execute(_global.options["nircmdc"] + " setdisplay " + _global.options["dwidth"] + " " + _global.options["dheight"] + " " + _global.options["bdepth"] + " " + _global.options["exitrate"])`

Alright, I'm not sure then, I think this would be more a bug in mpv than the script, but without any indication of what is going wrong it's very hard...

I'm not sure, never used Cemu. While doing a quick search I found this: https://i.imgur.com/o8nwDkd.jpg linked here https://teddit.net/r/CemuPiracy/comments/ey6ien/is_there_any_tutorial_for_reshade_on_cemu_botw/ Does that mean the games need patches for Reshade to function? Looking...

> ReShade does not support DLL wrapping in Vulkan. Vulkan has a layering mechanism that ReShade has to use to be spec conform. And that requires ReShade to be in...