Kevin

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I was hitting the same issue as @PluginIO above, so I built E4K from current `master` (latest commit 88b1baa). I replaced the `tools`,`support`, and `external` folders in the `packages/Embeddinator-4000.0.3.0` folder...

@tritao @jonathanpeppers I should add that I get the same issue as @PluginIO if I install Embeddinator 4K Nuget v0.2.0.80 as well as on Nuget v0.3.0

Thanks, @jonathanpeppers. I was already using `master`, but I ran again using current master (latest commit 88b1baa) I explicitly cleaned the solution and then ran ``` git submodule update --init...

@Zomb @jonathanpeppers My Android SDK location is `/Users/kevin.howard/Library/Android/sdk`

Thanks, @Zomb. I believe my path is the default path for Android SDK on Mac. If I have time today, I'll hack in some hard coded paths in the Xamarin/Embeddinator...

Thanks, @jonathanpeppers, for the quick response and pointers! Your suggestion yielded very interesting results. I did not see a reference to `xamarin-android` when the `./build.sh` script was run. Also, I...