Kurtis
Kurtis
## Overview Fixes: apps from the pipeline having all text missing 🥴
## Describe the problem Sometimes, when scripts or assets are removed, it's hard to tell if they're referenced in other scenes or assets, which could lead to broken references. ##...
## Describe the bug The existing MRTK serialized poses for simulation have valid joints written to the `None` joint identifier. Probably would be good to reserialize, as we just discard...
## Overview Testing ## Changes - Part of #7554
## Overview This is something I've had rattling in my head for a bit. Allows for a dev to specify which display type they want the editor to show for...
## Describe the bug Originally reported at https://forum.unity.com/threads/update-from-unity2019lts-to-unity2021lts-greatly-increased-memory-consumption.1338257/ It might be good to see if there's a way to more conditionally include parts of the main profile in specific platform...
https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/mrtk2/features/tools/build-window?view=mrtkunity-2022-05
## Describe the bug It seems like a potential editor perf concern that all scriptable objects are loaded any time the asset database is reloaded. It also might cause unexpected...
## Description Running on a device that currently supports stage space but _doesn't_ support `xrGetReferenceSpaceBoundsRect` is causing my app to act on undefined data from `World.BoundsSize`. Looking at the code,...