Ken Seehart

Results 3 issues of Ken Seehart

Seems like maybe the UI get's into a state that is out of sync with the game state, and locks up. I'm not sure how to reproduce, but it's some...

The API to which I need to connect has one or more undefined references. This results in a fatal KeyError in resolve(). Instead of a fatal error, a warning would...

The pattern **del x.parent[x.index_on_parent]** doesn't work in all cases. Deleting a node is a common operation, so it would be really neat if **node.remove()** would do it. This could leave...