Kenny van Vulpen
Kenny van Vulpen
I plan to add support for Android once .NET 6 comes out and monogame is updated to it. I have gotten a build of Alex to run on Android before,...
**Describe the bug** The beacon's beam has a couple of issues. 1. It is always rendered, even when the beacon hasn't been activated. 2. It goes straight through all blocks...
Currently loading extra resourcepacks is a bit broken... They don't load at all at the moment, except when restarting the client. They however, don't work properly when doing this either.
Currently the framerate is a constant value. We need to find a way to support them properly as specified at: [https://minecraft.fandom.com/wiki/Resource_Pack#Textures](https://minecraft.fandom.com/wiki/Resource_Pack#Textures) https://minecraft.fandom.com/wiki/Resource_Pack#Texture
Bedrock models can inherit from other models by doing stuff like `geometry.humanoid.custom:geometry.humanoid` This would make `geometry.humanoid.custom` inherit from `geometry.humanoid`. Currently however, when the models tries to override properties from it's...
This is currently a horribly inefficient, lag inducing, test implementation and HAS to be updated...
Bedrock servers send a list of custom items & blocks described by custom NBT Compounds. I see this getting more & more common on servers so support should really be...
We should allow selecting an image for a skin in the skin selection menu instead of only allowing .MCPack skin packs
Currently we cannot do fancy stuff like shift dragging or right clicking to split item stacks up or to add items to an existing stack.