Keith Bradner
Keith Bradner
Hi please specify what version of Unity, and what version of the SteamVR Unity Plugin you're using.
Looks like this is an underlying issue in OpenVR. The OpenVR API TriggerHapticVibrationAction ignores the fStartSecondsFromNow param. @kisak-valve Can you move this to the OpenVR repo?
Hiya, it sounds like you may benefit from this git submodule https://github.com/BOLL7708/EasyOpenVR You may also be interested in boll's other projects as he does a lot in C# with SteamVR....
Hi, can you talk a little more about your specific scenarios so we can better understand the situation? What are you trying to do with the skeletal data that is...
The alien hands in the example shouldn't be curling quite that much. If they only curled slightly (like they do in the normal example hands) would that work for you?
Sorry I wasn't clear, I meant that it is a bug that they are curling that much. I don't believe the normal hands curl that much. The alien hands are...
Ah that doesn't work quite like you're hoping. That member changes the values that come out of the finger curls. https://github.com/ValveSoftware/steamvr_unity_plugin/blob/a471e5a94c2ea823b79654616cff0c54453b1eff/Assets/SteamVR/Input/SteamVR_Action_Skeleton.cs#L135 or https://github.com/ValveSoftware/steamvr_unity_plugin/blob/a471e5a94c2ea823b79654616cff0c54453b1eff/Assets/SteamVR/Input/SteamVR_Action_Skeleton.cs#L187
Are you seeing any errors in the binding UI or in unity?
Do you have something else set as the active binding?
What version of SteamVR are you using @Mouledoux?