Keijiro Takahashi
Keijiro Takahashi
Regarding M1 Mac, there is another issue #23 on Unity's side. That's why I can't actively work on it.
Thank you for reporting the issue. I have seen a similar issue in KlakNDI that only reproduces on macOS/Metal. https://github.com/keijiro/KlakNDI/issues/20 Before starting detailed investigation, could you provide some additional information?...
Thanks for replying. It's a little bit weird that it doesn't allow changing GPU to use. From my understanding, MacBook Pro Touch Bar 15-inch has Radeon Pro GPU. It should...
Thanks for the detailed clarification. I'll start looking into it based on the information.
@rsodre KlakSyphon does support Metal (that's the main aim of the plugin). This issue is a different thing.
It seem that the client component freezes at `GetNativeTexturePtr` for an unknown reason. It means that the issue may be on Unity's side. I'll try reproduce the issue and submit...
It turned out to be more general issue with the Unity Metal implementation. It even reproduces without Syphon. I filed a bug report about it. I'd like to wait for...
@ylevtov Here it is: https://issuetracker.unity3d.com/issues/m1-editor-slash-player-freezes-when-calling-getnativetextureptr
Sorry, I think your question is not related to this repository. Actually, I have no idea about what HBAO is.
I'm closing this issue. Please feel free to reopen for further questions.