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Nimble: Physics Engine for Biomechanics and Deep Learning

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Merge in minor change to external ode solver in order to prevent crashes during optimization.

Creating a minimal PR to see if this PR can pass the CI tests

### Bug Report #### Environment Ubuntu 18.04, GCC 7.4.0 #### Expected Behavior #### Current Behavior When I use setScale(), only the shape of the current node is scaled while the...

with joint.setPositionLimitEnforced(True), setting position limits using skeleton.setPositionLowerLimit() and skeleton.setPositionUpperLimit() for BallJoint seems to cause segfaults when the skeleton strays outside of the valid region during simulation

Hello, thank you for your awesome work and this repository. I am currently having issues with Mesh - Sphere collisions. When I initialize and drop a sphere initialized by a...

Hey there, I'm currently working on automatic API documentation for nimble (see [this branch](https://github.com/Flunzmas/nimblephysics/tree/flunzmas/docs)) with sphinx. The documentation from the python modules (e.g. in `python/nimblephysics`) is parsed and displayed nicely,...

Hi, I wonder if the simulation function "nimble.timestep(world, state, action)" supports batch and GPU processing? Thanks

Hello, Does the project support mimic joints? It looks like the loader is able to load an .urdf model with mimic joints but the backpropagation terminates without raising error if...

To actually tease out the gravity forces, one could do `getCoriolisAndGravityForces() - getCoriolisForces()`.

I've been trying to set up a simple pool table simulation, and haven't been able to correctly configure Nimble to simulate the collision events properly. I have two balls set...