Keenan Woodall
Keenan Woodall
Thanks a bunch for the quick response and in-depth writeup. This gives me a lot of things to try out! I think it would help a lot if there was...
Great, thanks!
Oh great, I evidently didn't look into the style API enough. I didn't know there was an editor for it! Also thanks for giving me a heads up about a...
I don't have access to the project anymore, but services like Mapbox will provide a url you can configure with and x, y and zoom level. At that url you...
I'm not sure if this is related, but I am running a chain of sequences and passing `this.GetCancellationTokenOnDestroy` for the cancellation token. If the game-object is destroyed during the first...
I see, thanks. I switched to the `ToUniTask` extension method so I can set the cancel behaviour, tho I would expect `WithCancellation` to throw an exception by default :P
I'm not sure exactly how to do it. One approach I've seen is to [rotate vertices around a bezier spline](https://www.youtube.com/watch?v=_sFCPfc7mDU). During development I had splines working with Deform, but had...
I'm not sure the best way. You could try masking the effect, but from what I've observed when going to the beach - the water surrounding a swelling wave _does_...
Assuming the use of a deformer that rotates vertices around a curve, you could store the unrotated point to compare it to the rotated one. Then just clamp the height...
I will look into this once ECS has an official release 👍