keenan1127

Results 6 issues of keenan1127

the half-way frames of both animations do not apply when aligned with their actual positions in-game.

in test animation, there are several animations in the "held item" animation group that have nothing to do with held items  said irrelevant animations: air head pitch head yaw health...

![2023-10-15_13 36 14](https://github.com/tom5454/CustomPlayerModels/assets/118858315/83034789-c68f-4b38-a70c-17d0b79984d3) ![2023-10-15_13 37 20](https://github.com/tom5454/CustomPlayerModels/assets/118858315/0b411c5a-775a-48e5-bfb7-36bcb8cb4d43)

if we have a value layer animation that has 3 frames, we can't make it reach frame 2 correctly since values in value layers are 0-indexed, so it's 101 total...

can't remove the huge overlay that blocks like 99% of your screen when you take damage with VR, it's really annoying.