Kearwood Gilbert

Results 24 comments of Kearwood Gilbert

Hello from Mozilla! This is a very interesting concept. I would love to explore the kind of experiences that you may enable with an API like WebXR without visuals. Do...

For the webidl portion, perhaps a non-visual XRSession could be created without an XRLayer. It would also be interesting to explore what kind of XRLayer derivatives would support additional sensory...

> What do you mean without an XR layer? More specifically, I mean without an XRWebGLLayer, allowing you to use WebXR without having to create a WebGL context: https://immersive-web.github.io/webxr/#xrwebgllayer-interface The...

It seems that for a V1 of this integration, it may be reasonable to implement a function that would be called within each XRSession.requestAnimationFrame callback to explicitly synchronize information about...

As a page will not be receiving pose updates while blurred (eg, while a system dialogue is displaying a permission request), content would be required to explicitly handle ducking and/or...

While it may be interesting to use XR device sensing and world awareness for features such as selecting an appropriate reverb impulse response to match the room shape, this would...

This is great! In our last implementers' meeting, we discussed potentially dropping the deprecated methods in WebVR 1.1. Perhaps we could save some l10n effort if these are dropped earlier....

I suspect this issue would have a higher priority if this registry is to be used for regular gamepads and not just for use within XR immersive experiences.

My laptop has a desktop GPU, so I don't see the "High-performance NVIDIA processor" option, so may want to double-check with someone that has the mobile variant of the GPU...

![firefoxnvidiamaxperf](https://cloud.githubusercontent.com/assets/3256256/23726624/c433c57e-0409-11e7-8cd6-75cd3188ef7e.png)