Kristian Duske
Kristian Duske
The old behavior is unchanged. If you scroll the wheel while holding RMB, you adjust the speed. I'm not sure what the problem you are having, since we didn't really...
I'll keep this open to see if there are more people affected by this change.
Good to know, thanks for letting me know!
related: https://github.com/TrenchBroom/TrenchBroom/issues/2266
Please rebase onto master to fix your builds. There was a problem that was introduced by cmake 3.24.1, but it's fixed on master now.
Shot in the dark: Left handed vs. right handed coordinate system? TB uses a right handed one.
Another shot in the dark: ``` matrix = aiMatrix4x4t( coord.x, coord.y, coord.z, 0.0f, front.x, front.y, front.z, 0.0f, up.x, up.y, up.z, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f); ``` This yields a matrix...
Transposing the matrix doesn't change the outcome? That seems odd.
Another thing to try: can you build a matrix that does fix the problem? What does it look like?
It could help to find a model that has the same problem, but isn't symmetric so that we can find out whether the error is that the model is rotated...