kdru
kdru
But meanwhile, Fermata in Rapsodia camera works fine o: better than in old version
Actually i figured out how can I bypass this problem Set the decimal separator to a dot and enter the height like 1.60, program will give two warnings but will...
Hair mesh has two UV’s, one for normal hair texture, another one for highlights MillionDance exports only one UV layer, for this reason highlight texture can’t be applied
@hozuki Not really, the hair indeed uses 2 UVs, vanilla mmd can use it if you duplicate hair mesh and use highlight texture as subtex for it. And actually, no...
Not really a problem as mesh saves weights O: So it will move with normal hair mesh 🤔 As for locating highlights mesh parts, you can apply texture, select at...