Kacey Coley

Results 20 comments of Kacey Coley

@wave-electron I think that would be a good goal for this tool. I agree that we would need to find all the edge cases that these exporters generate to make...

@wave-electron nice find. I hit some walls with this one as I was not able to get it to generate properly without some work in terms of merging glTF skins...

@enzyme69 I think the issue is because the source glTF file is using cubic spline interpolation, but that is not supported in usdz. Technically, it only supports linear animation. I...

@enzyme69 hmm, I am not sure why this is crashing on iOS, yet animates fine on Mac OS :/ This may be a bug or discrepancy with iOS's AR Quicklook...

@wave-electron do you have a sample glTF that works differently on iOS 13 Beta vs iOS 12?

@wave-electron thanks, I'll see if there is any other possibility here

@wave-electron thanks for the sample glTF. This looks like a bug in iOS 13, since the generated usdz file is valid from what I can tell. It may be good...

@wave-electron thanks for looking into this!

Hi @ang88myt. Due to occlusion metallic roughness texture unpacking and texture transforms with pillow, new images get generated, though pillow does not preserve the original compression. This step was needed...

@wave-electron I see. I need to find out what is causing the jittering to occur. It could be an issue with my interpolation code in Animation. As for the rotation,...