Kevin King
Kevin King
> So, the implementation seems good to me, but I'm not sure I understand _why_ this is necessary. Isn't the Image render target just a wrapper around targetting a TextureView?...
This could be because you are storing `Context` in a static variable, which will prevent [`Context::drop`](https://docs.rs/tss-esapi/latest/src/tss_esapi/context.rs.html#443-478) from running on program exit. Note that [`D::drop`](https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=576cf10039c6fde5f5266a578a320d04) never runs in this example. Instead...
Thanks for the detailed response! I now realized the timers are definitely off. With the blinky example the light blinks exactly 2.5x faster than it should. This behavior remains consistent...
In my spare time I've been trying to continue zarik5's work on oculus quest 2 at https://github.com/kcking/bevy/tree/xr I migrated zarik5's fork to wgpu 0.12. I now run into ``` thread...
> Additionally, it looks like it's still based on Bevy 0.5 instead of 0.6, which might take some work to port across? Ah I did this just before the actual...
I ran into the same issue and made a comment over at https://github.com/facebook/buck2-prelude/issues/6 If you change the linker to `link` in `cxx.bzl` and change the `_DEFAULT_TRIPLE` to the `-msvc` targets,...
To get rust working, I overrode the linker to be `link` on windows in `cxx.bzl`. When trying @steveklabnik's cpp example, I get a similar not found error, but for `link`:...
Sorry for the confusion -- once the Firefox and Safari extensions are released, krypt.co/start will automatically handle them. For installing the workstation SSH software, krypt.co/install redirects to the installation docs.
Sure, thanks for reporting them!
What link errors are you seeing? I'd like to fix those as well