Kirill Chibisov
Kirill Chibisov
Fixes #5975. Fixes #5767.
Debian requires all the assets bundled inside the crate from crates.io.
Right now we're binding OpenGL api on gles2 with EGL and it makes multitexture work. However we shouldn't do that in gles2 renderer given that it won't work when we...
Given that alacritty handles all the windows on the main thread using vsync will result in sequential locks on swap buffers for each window it'll try to draw at the...
When having lots of windows opened rendering in one of it is starving the rest even on platforms which doesn't block on swap buffers. On platforms like X11 it basically...
VAO isn't present when gles2 being used, so for pure gles2 rendering we should consider going without it. Though, the majority gles2 devices do have vao(even pine phone has it),...
It seems like there's a movement of migrating from winapi to windows-sys, since the latter is directly maintained by microsoft. Upstream winit for example already moved to windows-sys.
This would be nice to share all the glyphs across all the windows. There's a problem when it'll come to things like `font.glyph_offset`, but shouldn't be that hard to solve,...
Adds support for setting prompt marks with OSC 133 ; A ST. While there're other markers for prompt `FTCS_PROMPT` (`A` parameter) is likely the most widely used and useful one....
It shouldn't be that hard to use winit's touchscreen events and translate them to our inner `mouse` struct, at least some basic interaction. I'm not sure how to emulate RMB/MiddleClick...