kcat
kcat
> Edit: Now that the logs are able to generate, they will not stop generating even though they are not in my environment variables anymore. Is there any way to...
Did you also run the game or script as Administrator or a normal user?
That's unrelated to DSOAL. That's for games that use the XAudio API, while DSOAL is for games that use the DirectSound API and converts the DSound API calls to OpenAL...
Adding `AL_API`/`ALC_API` to extension functions in the header may cause them to be exported as normal symbols from the library, when those functions should be retrieved dynamically with `al[c]GetProcAddress` after...
> Hello. My project both depends on OpenAL and fmtlib via C++20 modules. And, as you see, OpenAL has an internal fmt-11.2.0. > > This causes disaster when linking them...
Commit 5c17dfd17afd4af54d6eff2dcc103115b40e5ab5 avoids searching for SDL2 when the backend is disabled. SDL3 still gets searched for since it's needed for a couple examples.
> Is it possible to instead route the capture data data directly into a sound source? This way the data would stay within the OpenAL system and potentially remove the...
> Is this an inherent delay in the mixer, to prevent glitches? There is an inherent default delay of about 40 to 60ms for the output device buffer (3 periods...
Are you able to get a backtrace from a debug build? To tell where the end iterator is being dereferenced, and hopefully why.
FWIW, I'm not seeing any issue using the debug build from the CI, using both the router and soft_oal DLLs. `altonegen` runs somewhat choppy (not unexpected from an unoptimized debug...