kcat
kcat
> Thank you for the in depth reply. I understand HRTF is by definition subjective but I'm skeptical about this harsh bass attenuation improving things for most people. Too much...
> Maybe this is more obvious in a different setting: Imagine if OpenGL and DirectX produced totally different images by default because one used an "eye related transfer function" and...
It's unfortunately a limitation with Creative's router, which wraps the `ALCdevice` (and `ALCcontext`) handles returned by OpenAL Soft and other drivers with its own, so the driver can't recognize the...
DSOAL is independently developed and Creative isn't involved in any way, there's nothing from them holding back a Linux version. It won't provide hardware acceleration on Linux since there aren't...
> Btw is `ALC_EXT_direct_context ` really a big deal code-wise? Like, would it be too much of a burden/duplication if it was optional? There could be some non-negligible performance concerns...
> After spending like several days by now i guess the entire EAX Support and native hardware audio processing will never make a return at all i guess? OpenAL Soft...
> Playstation 3 has had a dedicated Chip and Playstation 5. [From what I see, the PS3 did not have dedicated audio processing hardware](https://en.wikipedia.org/wiki/PlayStation_3_technical_specifications), it basically had one main core...
> From what I can see in the CMakeLists, the PipeWire backend isn't properly gated behind a `if(NOT WIN32)` or similar branch. Because audio backends are assumed OS-agnostic unless necessary....
If you're using headphones, you can try disabling HRTF. Set ``` [general] stereo-encoding = basic # or uhj ``` in alsoft.ini. If you're not using headphones, or if that doesn't...
Seems like the background sound effects aren't being properly done in 3D. They sound like they're playing at full volume without any panning, where normally they're panned with more varying...