Kai Blaschke
Kai Blaschke
MSVC needs a static import lib to properly link DLLs at built time. This is different from the actual static library, even if both have the same `.lib` extension. The...
Closing the issue as it seems to be solved. If you still have this issue, feel free to reopen!
Not exactly sure why the glow is missing, as the rendering output should just contain whatever projectM draws. I've opened a pull request yesterday adding an API call to render...
Not really related to the issue, but as a note: projectM currently uses the system clock to determine animation speeds in many different locations. If you render frames as fast...
I've actually implemented it a bit differently, as per #740, allowing to pass in the actual frame time in fractional seconds. This is a bit more flexible, as it allows...
One other thing to note here is that the code example in the initial post uses EGL, which projectM currently doesn't support - it requires a GLX/GL Core context, as...
SDL isn't really required, but very convenient as it's integrated into Emscripten, making it basically free to use. You can use any other means of acquiring a WebGL context, e.g....
Would be great to hear how it worked out!
I don't think there's a need to use workers, as the only thing you have to do is getting the audio data from an [Audio buffer](https://developer.mozilla.org/en-US/docs/Web/API/AudioBuffer/getChannelData), then created an interleaved...
All things considered, it looks more like an issue with handling the stream data between the server and the browser APIs properly. Most streaming websites either use an audio streaming...