Karl

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We've run into this as well and after some testing, it seems like it is because this Action invokes the command like this: `godot --export "platform" name` The `name` specifies...

Although we already wrote about this in the gdextension Godot chat, I'm summarizing it again here so it doesn't get lost there: I was getting the following compile error when...

I looked into this a bit - might it be related to what's described [here](https://www.electricmonk.nl/log/2016/03/02/manually-scrolling-a-python-gtk-webview/)? It seems to me like `scrollPreviewTo(self, widget)` is trying to set the correct value after...

Hi @beniwtv! Thanks for the response. I noticed the note about HDR in the README, but what should be added in my opinion would be a note to (potentially) _disable_...

No worries! Make sense - I'll report the viewport size issue to Godot. I can see how it's wasteful, but I think it might still be sensible in our case:...

I would also really appreciate this, together with https://github.com/TwidereProject/TwidereX-Android/issues/293 this makes the app really impractical for me. I looked around the code and, from what I can gather, the `defaultLoadCount`...

I know you commented on my related issue for this (#305) but for the sake of completeness, this is how one can currently go about efficiently converting a Matplotlib canvas...

Likely related to and possibly fixable by workaround discussed in https://github.com/godotengine/godot/issues/28628#issuecomment-489293649 This would, however, add a lot of complexity to the plugin. I'd prefer a simpler alternative.

This can be worked around by decreasing the render priority of the clouds. However, this makes them slightly less flexible...

The mentioned hotfix was added in 97cccd5. I'd still want to find a cleaner solution though.