kb1000

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> A central mods folder. This may be useful for client functionality, but not necessary. This is not "managed" at all. It's just the default folder for the file picker....

Only Technic Solder packs have this ability, and a surprisingly little amount of packs are Solder packs. That being said, often not even the Technic launcher can offer this.

The mojang check job will always repeat, no matter what you're currently doing. It's called periodically for those service status things at the bottom right of the window.

Maybe my previous comment was a bit misworded... the https://status.mojang.com/check task is completely unrelated to this.

So, this doesn't quite look easy to debug, since something eats the actual exception that caused the GLFW class to fail loading. Are there any other differences between the computer...

In theory, Unicode handling should work on Linux (not on Windows though) Something is going wrong there, but without further info it's hard to debug... and that further info would...

``` [22:55:10] [Render thread/INFO]: [STDERR]: java.lang.ExceptionInInitializerError [22:55:10] [Render thread/INFO]: [STDERR]: at dvt.(SourceFile:157) [22:55:10] [Render thread/INFO]: [STDERR]: at dvp.(SourceFile:459) [22:55:10] [Render thread/INFO]: [STDERR]: at net.minecraft.client.main.Main.main(SourceFile:179) [22:55:10] [Render thread/INFO]: [STDERR]: at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native...

Plus an MC bug that silences the original exception, of course. While running that debugger I also found that it silences the failure to load jemalloc.

It looks as if LWJGL 3.3.0 or 3.2.3 fixed this issue. Minecraft still uses 3.2.2.

LWJGL/lwjgl3@a10f862428d412087bc9a98018097aefcc9a2364 LWJGL/lwjgl3#691 It got fixed in LWJGL 3.3.0. I guess this fix could be backported? Though, as you can see here: https://github.com/LWJGL/lwjgl3/blob/6da65e3c2aca8654ef6fdb0d0520994b43ea90d2/modules/lwjgl/core/src/generated/java/org/lwjgl/system/linux/DynamicLinkLoader.java#L102 dlerror _still_ uses the wrong encoding. I think...