Kaveh Kardan

Results 64 comments of Kaveh Kardan

Last I heard, Trial did not support MacOS. Has that changed?

Done by @awolven. Will revisit the issue once we move to Vulkan.

Excellent. Do keep in mind that we are currently using OpenGL 3 on Windows/Linux, but OpenGL 2 on MacOS.

Currently the `polyhedron` class supports arbitrary faces. There is a very naive triangulation method, only guaranteed to work with convex faces.

Good discussion, guys. Let's take the long-term view. We are in an enviable position where we don't have any short-term deadlines or requirements. As Andrew mentioned, I am on MacOS...

I did read the Open Inventor docs recently, and liked much of what I saw. I can see us having various picking abstractions for manipulators, surface representations, and volumetrics. And...

Sounds like a plan. I hereby delegate the design to you. :)

@nsmoker Have you had a chance to look into this? No rush, just wondering.

@lukego In `glfw-gui.lisp` we do the following to get the monitor scale: ``` ;; assume monitor scale is same in x and y, just use first value ;; also assume...

@awolven You are probably correct. I recall setting it to 1.0 fixed someone's scaling problem a while back and made the assumption it should be a whole number. On my...