Kaveh Kardan

Results 64 comments of Kaveh Kardan

@foretspaisibles Would you be interested in tackling this issue? You seem to be mathematically inclined. :)

@foretspaisibles Cool. I am actually looking for a point to a polyhedron, not two polyhedra. If necessary, you can make the simplifying assumption that the polyhedron only has convex faces,...

For the SBCL port, I moved (almost?) all the CCL/MacOS specific code to `opengl.lisp` and `minimal-ui.lisp`. To help with your work, in `kons-9.asd` comment in minmal-ui and comment out ui....

@jolby Yes, by all means. I expected that as we went cross-platform we would need to add some dependencies. The ones you mention seem reasonable.

I think those meta-class calls are not part of the MOP standard, and are CCL specific. They are not being used elsewhere in the code, so you can just comment...

Done and pushed. Besides the MOP call (which can be commented out), the only ccl-specific calls were to `make-heap-ivector` and `dispose-heap-ivector` in opengl.lisp. Pretty much all the calls starting with...

Fixed and pushed file utils.lisp -- renamed debug to my-debug. On Sun, Aug 14, 2022 at 8:21 AM Andrew Wolven ***@***.***> wrote: > cl-user> (symbol-package 'debug) > # > cl-user>...

Cool. Thanks for doing this. I grabbed the code and had a go at replacing opengl.lisp with portable-opengl.lisp but ran into some problems. I have narrowed it down. Just adding:  ...

Thanks @jolby. Did the quickloads, but same error. Cleared out the fasl files in my cache, but same error. If there is no easy solution, maybe no need to worry...

Most excellent. Pinging in @mikelevins who has been working on the SBCL/MacOS port. He will probably send out an update soon, but there are some thorny issues getting SBCL to...