Kaveh Kardan

Results 64 comments of Kaveh Kardan

Nice. Did you try sb-cga? I'm curious about that one.

Yes, we have to figure out how best to pack our data for GPU compute and rendering. For OpenL and/or Vulkan. And then there's sb-simd... :)

Is someone willing to investigate how we can have vector and matrix operations with SIMD support, now that SBCL has them? Maybe start here? https://github.com/nikodemus/sb-cga http://nikodemus.github.io/sb-cga/

@JMC-design OK, let's use Origin, with an eye to adding SIMD to it later. What's the best system way to add it to our project? I do want to make...

I'm happy to punt the SIMD stuff until later. Origin looks nice and clean, and also has some raycasting code which we may be able to use. Let's get it...

Sounds good. Let's put the wrapper around origin.vec4.

In that case let's wrap around vec3. That will do us fine.

What did you use for the text rendering? I would be keen to get an example of a clickable button up in our UI soon. Not sure if we should...

For a prototype GUI, I'm wondering if we can create an ortho OpenGL view on top of the perspective one and do widgets and text rendering there.

If this is a more mature system and can run on MacOS, then it sounds like a good idea. A text engine is a high priority, so we can work...