Charles Wardlaw

Results 16 comments of Charles Wardlaw

I think I just hit the same issue-- working on using bgfx with an SDL2 window, the app locks hard unless I disable threading in the build.

Is there a specific use case for Metal that MoltenVK doesn't cover?

I haven't played with it too much yet (still learning Vulkan), but it would at least be a nice stop-gap since you already have a Vulkan backend and you'd get...

When you say Python, do you mean at least 3.6+ or are you interested in targeting 2.7x for compatibility with DCCs until VFXPlatform 2020?

Awesome. Do you have any thoughts on how you'd want Python component evaluation would work with the current threaded task system?

Wanted to second this-- has any work been done to integrate the latest releases of MoltenVK?

Curious about the state of this, whether or not the plan includes multi-window iOS support?

@ikrima Excellent timing, as I'm looking at this again for my christmas break. Thanks for posting!

Hi Brendan! I'm surprised nobody else has mentioned that. :) There was a thought initially and it had to do with stretching through blends (Especially with reverse or elbow pinning)....

Reason is for folks looking to use the engine to make things on iOS or consoles, where GPL doesn’t work. If you want to stick with GPL I understand, but...