lecarde-2
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Source code of the fan-game Castlevania: The Lecarde Chronicles 2 made by Migami Games.
In the vanilla game the images used for character "bust shot" image is cropped instead of properly sprited. In Chronicles of the Wolf the character "bust shot" image is properly...
Like in "Wallachia Reign of Dracula" and "Chronicles of the Wolf" (private demo), player can recover from knockdown to freefall after displaying the full knockdown animation process, and have some...
Ring/rope mechanics, in the current shape, are designed pretty badly. Players are not allowed to attack when directly grabbing on rings. Also players cannot throw sub weapons while going upwards...
There's a music box for music box type tunes, but it could be good if there's an alternate sound test that can play all the music clips in the game.
As the source document is retrieved from Mig, there exists a possibility to make a potential port of the updates on top of the original source material instead of the...
Without a load data screen label, it's a bit hard to immediately recognize that the save data is a ring of fury mode save data.
In Chronicles of the Wolf character movement is more flexible; Mateo can move earlier after crouching main weapon attack than Efrain in LC2. but might be harder to back port...
In LC1, there's a function that the boss rush best time can be recorded into save file. This function is not in LC2. The function also exists in CotW ((if...
After he moved around the room in a circle, his real body suddenly appears somewhere. It cannot be precisely countered as the location where the real body would appear, is...
Holy Water hitbox when burning is questionable small compared to its graphics, rendering it far less useful than any other sub weapons. I'd like to see it being increased to...