kathleenhang
kathleenhang
Some ideas for improving the documentation: - Add more examples for animations, more specifically, make the distinction more clear for animations. For example, a new user may not understand that...
> @kathleenhang wanna take this one ? Hi Mathieu, sure thing! Let me know if there are any best practices I should know about for writing F3D documentation. Otherwise, I...
> > > CycleAnimationsFor{FILE_TYPE}() increments through the circular rotated array indices of {FILE_TYPE} > > What is FILE_TYPE here ? > Originally, "FILE_TYPE" was in reference to any file type...
I'm working on some code. So far what I have is: - Once the user presses "W", CycleAnimation() updates "scene.animation.index" with a new value. I don't understand how to render...
Thanks @mwestphal ! However, I am still a bit confused, and I will appreciate tips on loading. How can I load a specific animation in animationManager after its animation index...
@mwestphal Thanks, that was helpful! It's working now. However, there is an issue with the animation cycling. Once the final animation of the file has been reached, animation cycling begins...
Okay, it looks like the animation cycling feature has been successfully implemented. I'm planning to add some tests to cover the edge cases. Let me know what you think.
1) How can I reset the positions of the models? For instance, if I play "all animations" of `./bin/f3d ../src/testing/data/InterpolationTest.glb`, then cycle onto a different animation, the positions of all...
Okay, I got ctest working! I also checked out the interaction tests. I'm not quite sure how they work. `TestInteractionCycleScalars` looks related. Where do my tests belong? Would I put...
@snoyer @mwestphal Thanks for the tips. Very helpful! I will appreciate tips for adding an interaction test for animation cycling. From what I gather, I would: - Under `testing/recordings/`: -...