bevy_retrograde
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Plugin pack for making 2D games with Bevy
I'm struggling to access world coords with a mouse click. My current attempt is along the lines of: ```rust if let Some(pos) = window.cursor_position() { if let Ok((camera_transform, camera)) =...
_Related to the text rendering comment in #50._ There are three different strategies that we know of that Bevy Retrograde could use for pixel rendering. We currently use what we...
This should be an external crate that is included with a default feature flag into Bevy Retro. We need a plugin that can be used for saving arbitrary data that...
Heho, I've been stumbling across your crate noticed following things: The `hello_world` example was removed from the crate in commit 165107b9a197dc8c585f3f429138e8a849da4607 . Was this intentional? A simple example is a...