Kacper Michajłow
Kacper Michajłow
> A framerate limiter is a good feature in general but out of scope for the upcoming release. We can revisit this after 0.37 I think. While this can be...
I have the same issue with ghosting my old nick. Neither of those work, seemingly because they are run too early when used with SASL. ``` should_ghost = true ```...
> Might be a good idea to switch to the [wrapdb luajit](https://mesonbuild.com/Wrapdb-projects.html) (CTRL+F luajit) and include it in source tarballs, actually. I'm made a try about using upstream wrap of...
I have refactored how we handle window move/size. Because we have few lingering bugs there. Likely this issue will be fixed too, but I didn't have time to finish it,...
Older versions were using `--gpu-api=opengl` by default, newer use Vulkan by default `--gpu-api=vulkan`. There was also a change to swapchain recreation, that would affect resizing https://github.com/mpv-player/mpv/commit/d2f3b6643964ada78803e7ef2d50b60f5c275acf If you can test...
@mahkoh does revert of d2f3b6643964ada78803e7ef2d50b60f5c275acf helps?
Thanks for testing.
@mahkoh: Could you test if this patch resolve the issue? ``` diff diff --git a/src/vulkan/swapchain.c b/src/vulkan/swapchain.c index 90a4d5e8..bb70e191 100644 --- a/src/vulkan/swapchain.c +++ b/src/vulkan/swapchain.c @@ -582,6 +582,15 @@ static void destroy_swapchain(struct...
> So in general, yes, if a naive application continually acquires more images and presents them, with or without an intermediate swapchain recreation, the queue is allowed by the spec...
I presume the patch I posted before, didn't help? Could you try this and see if there are more than one pending swapchains to be destructed? ``` diff diff --git...