Jordan Jones

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I seem to be having a similar issue, although my Client file never actually gets ran. Can you share your code? Here's mine: Log: ``` Fetching Session Endpoint (node:2060) ExperimentalWarning:...

What authentication are you talking about? Are you referring to https://github.com/PrismarineJS/node-minecraft-protocol/pull/572 ?

I'm against directly putting it minecraft-protocol but I can look into adding an interface for you to do your own authentication. It can be as simple as making auth available...

> > Add an interface to use own auth-server > > i can get behind this, there should also be an easy option for using yggdrasil-compatible ('mojang') auth servers by...

https://github.com/PrismarineJS/node-minecraft-protocol/commit/60379eb7d2e102c180b425178f8e525fe0417ad6 Solves original issue by exposing an auth function for non-official auth services.

The only thing I can think of without figuring out if this is a client problem or server problem, is to do something like: ```js module.exports = function (client, options)...

> is that correct @extremeheat @Kashalls ? https://github.com/PrismarineJS/node-minecraft-protocol/blob/4691abd0365721d0c7981c4140c9009b434bc18f/src/createClient.js#L37 ?

Looks like by March 10th 2022, all mojang accounts will no longer authenticate. (Sounds like they are just taking the auth servers down.) As we previously used mojang as the...

> I think we should switch to offline by default. If people want to do Microsoft authentication the auth field is required anyway, so it seems to me like the...

I can look into doing this.