Kendall Arneaud
Kendall Arneaud
Yeah... way ahead of you...though would have been nice if the plugin made it available this way as well. [enhancement]
is anyone maintaining this? +1 is this in keeping with hiccups latest build?
added a new build config ``` { :id "test" :source-paths ["src/cljs" "spec/cljs"] :compiler { :main scripts.core :output-to "resources/public/js/main.js" :output-dir "resources/public/js/out" :optimizations :none :pretty-print true :target :nodejs :notify-commands ["bin/phantomjs" "bin/speclj.js" "build/js/main.js"]...
my current workaround is to use `this.container[fn]($(document)[fn]());` before setting `this.dimension = this.container[fn]();`
My workaround was to add a `this.options.allowClick` then at **touchEnd** method do `if(!this.options.allowClick) return false;`
+1 has a fixed been applied?
@Paratron AWW MAAN! This is sad news. I was looking for a simple 2d html5canvas framework to do some prototyping and came across your framework which is very interesting the...
@Paratron Why I am attracted to your framework is that you use events on the actual sprite rather than general canvas which narrows down some of the logic used to...